23 December 2017
The Comic Book Book Story of Video Games by Jonathan Hennessey Book Review
December 23, 2017
A complete, illustrated history of video games–highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform–told in a graphic novel format.
Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent art form and business. Hennessey provides readers with everything they need to know about video games–from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today’s app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers a like need to understand and appreciate this incredible phenomenon.
My
Thoughts:
I have a
son who is intrigued with electronics and coding. He’s interested in the
history of the gaming industry. I thought I would look this over and see if it
is something he could read.
This is
a paperback book with 186 pages. The book is a full color book with
illustrations that tells the story in a comic book style. The comic book does
go in chronological order for the most part. It does bring in some important
facts when needed that don’t go with the chronological order. Granted I don’t
know the history myself but the book does include dates throughout.
The
illustrations are very realistic. This is just not a history book of the gaming
industry. It covers the technology behind the gaming industry. For the most
part many of the gaming systems are mentioned. There are a few that kind of
show my age and aren’t mentioned. Growing up in the 70s and 80s I had to
chuckle as I remember many of the earlier games and not to mention the
popularity of the arcade games.
You are
going to get introduces to many individuals who influences the gaming industry and
how they came to design or invent some of the most popular games like Pac Man,
Mario Brothers, and even Minecraft.
There
are ten chapters.
1-Totally
Tubular-The Tech Evolution that Made Gaming Possible
2-They’re
Here-The Earliest Early Video Games
3-Transistors-This
Means SPACEWAR!
4-Cold
on the Cold War-Gaming Heats Up!
5-The
Heyday of Atari-Video Games’ First Dynasty
6- The
Golden Age of Arcade Games-Video Games Give No Quarter
7- Crash
“N” Don’t Score- The Disaster That Almost Spelled “Games Over”
8- Back
to Computers-And This Time it’s Personal
9-Nintendo-The
Name of the Game is the Games
10-Times
That Try Consoles- From Genesis to Revelations
The book
is intriguing and is packed with a wealth of information. Is it for kids are
teens? This is more of an adult book as some of the topics are geared toward the
adults.
Here are
my warnings before you hand over this book to your kids. There are bar scenes
with alcohol mentioned, language is not spelled out but uses the *** several
times throughout the book. A scene with stoners smoking pot, Some adult sensual
scenes but no nudity, mention of pornography, the game Dungeons and Dragons,
Grand Theft Auto, and other material that is inappropriate for kids and teens.
Overall
there is a lot of interesting information that many gamers might be interested
in. I don’t recommend this book for kids are teens. I would just suggest that
you look it over before you hand it over to your kids. I wish it would have
been more appropriate for kids.
I received a free copy of this product from
Blogging for Books- Waterbrook
in exchange for my honest review. I was not required to write a positive review
nor was I compensated in any other way. All opinions I have expressed are my
own or those of my family. I am disclosing this information accordance with the
FTC Regulations.
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